Here's what options we have so far:(if something is worded wrong/missing, let me know and I'll edit it)
Encrypted Tomestones: 1. Point System: 1 point is gained each week and is reset upon receiving any item that is not free lot in FCOB, players with higher points get priority 2. Poetics: Closest Players to/at 1300 Poetic Tomestones get Need priority 3. Equal Distribution: N>G with a lockout until each member has received 1, then we reset 4. N>G: as implemented in the game
Carboncoat/Carbontwine: 1. Point System: 1 point is gained each week and is reset upon receiving any item that is not free lot in FCOB, players with higher points get priority 2. Equal Distribution: N>G with a lockout until each member has received 1 3. N>G: as implemented in the game
Dreadwyrm Gear: 1. First and Secondaries: N>G, and if item is passed, goes to declared secondary class calls, then to remaining party <Limit on how many can claim the same secondary job?> 2. Farm Method: 1 item on Need per member, the rest will be Greed FFA 3. N>G: as implemented in the game
I believe I listed all the ideas stated so far. If there's any other suggestions, please comment so I can add them to this list.
I also gave them all "Titles" in attempt to turn "so-and-so's idea on blahblah is blahblah" to "Point System is blahblah". /shrug QoL attempt
last edited
557 weeks ago
by
Sanny
<<Lalafell>> <<Master>> <<Race>>*
*Note, there is no auto-translate for Tarutaru. Suck it.
Of all the options above, the only choice that I am absolutely against is the Dreadwyrm Gear Farm Method. By this method, if Bogey calls Healing Head and Muta calls Healing Boots, and then the Healing Earrings drop, the Earrings are Greed by everyone. This means that we have a potential to not be gearing up the Primary jobs that lead to our progression.
As the lonely melee, I am given an advantage with the N>G/Equal Distribution methods. The intention of the Point System was to provide a more balanced distribution, which happens to not be in my favor.
I completely agree with you, Cor. I was just listing all the options so far. I, personally, am now leaning heavily towards the Point System on items and First and Secondary on Dreadwyrm. It's most balanced across the board, IMO.
I would scratch my ideas off the board, but IDK anyone else's thoughts on them. Like I said previously, my idea of the points system was skewed from how I've had to do it in previous MMOs. You opened my eyes to a new world :O (This is where I see Flo jump in and start singing "A whole New World") :3
last edited
557 weeks ago
by
Sanny
<<Lalafell>> <<Master>> <<Race>>*
*Note, there is no auto-translate for Tarutaru. Suck it.
In the event that we need to substitute a static member, the substitute's job is considered their primary job and they get to select a secondary job for which they may lot. Additionally, substitutes are brought in with the same number of points as the top point holder. If they obtain a dreadwyrm piece first, or obtain an upgrade item, their points are reduced to zero for the remainder of the week.
Also, to deal with absences, every second raid night missed will freeze their point accumulation for the following week. That is, if I was to miss a Sunday raid and it was my first absence, I would not be penalized and would gain a point at the start of next week's raids. If I again missed the following Sunday raid, I'll have accumulated two absences, at which I am penalized by not gaining a point the following raid week.
Also worth explaining, the reason why I choose not to require points to lot on dreadwyrm gear is a matter of morale. If you know that you're competing on your lot, and the other player has more points, you know that you will likely not be rolling on an item. I feel that knowing you have a poor chance at developing your character further is discouraging and may negatively impact performance or attendance.
Sanny replied
557 weeks ago